
Projects
TurnStyle
TurnStyle is a turn-based RPG with a (literal) twist! Rotate your party of 5 and learn to balance the stats of all your members in order to defeat the monsters of the subway.
Contributions
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Ported original game prototype from Phaser to Unity
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Re-Designed Implementation of back-end combat logic and class hierarchy
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Implemented Subway Node Map
Check out the game's site for more details here
Untitled Parkour Game
Untitled Parkour Game is a Multiplayer 1st Person Parkour game made in Unity that was developed as part of my Senior Capstone sequence. It's heavily inspired by games like Mirror's Edge, Gorilla Tag, and many others.
Contributions
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Project lead and lead producer
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Designed and Concepted Core Mechanics and Movement System
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Implemented the Movement System and Game Mode
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Network, UI, and Animation Programming
Remembering Diane
Remembering Diane is a short and sweet narrative experience about remembering a life of fulfilling travels. You play as half of an elderly couple suffering from Alzheimer's trying to remember where they've been using the pictures and souvenirs that they have collected over time.
The game created during TheXPlace's Summer Game Jam and was featured on Unity's Twitch.tv channel. Download the game here
Contributions
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Lead Programmer
High Larceny
High Larceny is a Table Top RPG I designed where players partake in a heist to steal back already stolen art pieces. It is very much inspired by my love of heist movies like Ocean's Eleven as well as Grace D. Li's novel, Portrait of a Thief.